Burn at least 5,000,000 points. WOS is printed automatically and entry is registered in-game.
Reverie Field
A quiet game of listening, memory and slow discovery, shaped by recordings gathered in real places.
A quiet game of listening, memory and slow discovery, shaped by recordings gathered in real places.
Travel the world through sound. Expeditions guide you to real places and hidden atmospheres — and unlock interactive map hotspots, including Farm nodes for harvesting and upgrades. Listen, explore, and earn rewards.
An expedition is a complete field recording, not a short reward button. Listen because the place is worth hearing; when you complete a verified route, the game records that listen and lets the route grow with you.
You may switch from a verified route to Open Listening at any time; the current verification attempt is then safely cancelled without a reward. Temporary connection gaps do not pause the audio. The verifier reconnects on the next heartbeat, while the player remains usable.
Your verified listens are permanent progression for the selected recording. You may build them up first and claim later.
Expeditions open groups of Farm Hotspots. A farm then produces SONO or Relic Fragments in real time until its silo is full. Nothing is granted merely for looking at the map: press Harvest to move whole units into your account; the exact fractional remainder stays in the silo.
Primary farm bonuses arm from 65% full. The small secondary relic route on ordinary non-relic farms requires 85%+. Farm upgrade prices are paid in WOS and follow the live pool rate.
The Orchard answers only to a stable build: at least eight occupied Active Resonance slots, and every equipped relic must be Lv5 or higher. Each school node then requires at least five equipped relics of its matching school.
The server verifies elapsed time, route identity, playback position and 1× speed. It does not award a listen for a dragged progress bar or a direct claim request. At the same time, normal playback remains available, and verified listening is designed to survive page changes and mobile background playback whenever the operating system continues the audio session.
On mobile, double-tap an empty area of this guide to close it.
Gather the memory words your relics remember. Bind each word to unlock the hidden soundtrack and earn rewards:
1,000 SONO and 100 relic fragments per word. Rewards can be claimed only after the entire phrase is
completed. Bound relics are locked (🔒 Bound to Secret Phrase) and cannot be sold or burned for SONO.
Note: SONO rewards from Secret Phrases are fixed for this system.
Use your in-game progress to influence Reverie Field. Your level, daily streak, referrals and mined SONO are converted into Voting Power.
Your Voting Power: –
Completed Votes: 0
Place SONO and WOS into the Frequency Pool with a 34% projected studio yield. Your balance helps power the SONO ⇄ WOS swap room. When you withdraw, you receive your current pool share (which can move up or down with swaps and trading fees) plus the protocol APY bonus.
💧 You have a single pooled position. 💧
You can add more SONO and WOS to it anytime.
Pool withdraw is instant: whenever you withdraw, you receive your
current pool share (including pool PnL) plus the protocol APY bonus.
Park SONO without providing WOS to the exchange room. You earn a fixed 9% APY on your staked SONO. Rewards are paid in SONO. Withdrawals are two-step with a 14-day unlock.
Swap between SONO and WOS using the same constant-product exchange room as in the Frequency Pool. A 0.3% fee stays inside the pool and benefits all liquidity providers.
Route your WOS into the spendable GAS Coins balance used across Reverie Field.
1 WOS = 10,000 GAS Coins.
Example: 3 WOS → 30,000 GAS Coins.
Player-run crews for listening together: build a shared Point reserve, gain a crew listening bonus, open a dedicated Grandmaster Relay in Active Resonance, and grow from a field crew into a broadcast network.
A Reverie Crew is a player clan built around listening. It uses the Points and relic systems you already have: there is no second wallet and nothing is deducted from a member’s normal listening reward.
Name:
Username:
Email: Not linked
Total Points: 🔢
⛽ GAS Coins:
☎ SONO Store Balance: 0
🪙 WOS Store Balance: 0
Relic Fragments: 0
Current Level: 1
Next Level Cost: 10000
Next Level Boost: – to boost
Current Boost: 0%
🧬Level Booster Talent: 0 lvl
Current Streak: 0 days
Today's Bonus: 0%
📅Daily Amplifier Talent: 0 lvl
Your first claim begins at Streak 1. A single missed day is usually forgiven; missing two full days in a row normally breaks an ordinary streak and starts it again.
The first seven streak days use fixed base values:
| Streak 1 | → | 60,000 points |
| Streak 2 | → | 100,000 points |
| Streak 3 | → | 140,000 points |
| Streak 4 | → | 180,000 points |
| Streak 5 | → | 240,000 points |
| Streak 6 | → | 500,000 points |
| Streak 7 | → | 1,000,000 points |
From Streak 8, each new day adds another 4,000,000 base points and every seventh step adds one more 4,000,000-point jump. Before level and other bonuses, Streak 14 is about 36M, Streak 20 about 64M, and Streak 30 about 108M.
Active Resonance daily-point affixes are applied after those layers. The green “Today’s Bonus” value in Profile is a separate passive streak component used by your Listening Total Boost; Daily Amplifier strengthens that passive component by +20% per level.
Every claim starts with 2 fragments, adds floor((streak − 1) ÷ 7) more (the first extra fragment appears at Streak 8, the second at Streak 15), and adds +1 per Daily Amplifier level.
Every 10th streak day adds a separate fragment package:
Streak 100 also grants a special Epic relic and +300 fragments. Every 100 days from Streak 200 grants two Epic relics. Streak 365, 730, 1095 and later full-year milestones grant one Legendary relic. Milestone relics are issued once per account for that exact milestone and are not granted retroactively.
This roll unlocks only when you have Daily Amplifier 10+ and Sonic Scholar 10+. Before Active Resonance modifiers, one claim has a 41% total chance to produce a relic:
Daily relic-roll and rarity affixes in Active Resonance can improve these base odds. Field Recordist Bag must be exactly Level 10 to roll the current 7% duplicate chance; a duplicate keeps the same rarity and starting level as the original.
When the ordinary Daily Claim relic roll succeeds, Daily Amplifier 10+ also checks whether the new relic begins above Level 0. Higher Daily Amplifier levels improve every starting-level check until Level 15; levels above 15 use the same maximum table.
| Starting level | Daily Amplifier 10 | Daily Amplifier 15+ |
|---|---|---|
| Lvl 1 | 95% | 95% |
| Lvl 2 | 40% | 56% |
| Lvl 3 | 8% | 11.2% |
| Lvl 4 | 1.6% | 2.24% |
| Lvl 5 | 0.30% | 0.42% |
| Lvl 6 | 0.060% | 0.084% |
| Lvl 7 | 0.012% | 0.0168% |
| Lvl 8 | 0.0024% | 0.00336% |
| Lvl 9 | 0.00048% | 0.000672% |
| Lvl 10 | 0.00010% | 0.00014% |
The game checks the rarest result first: Lvl 10Lvl 9…Lvl 2Lvl 1 Once a level succeeds, lower checks are skipped. Daily Amplifier 11–14 fill the gap gradually: each level adds 8% to this level-roll table (×1.08, ×1.16, ×1.24 and ×1.32).
If your ordinary Daily relic drops, each eligible referrer has a 10% mirror chance. The referrer needs Grandmaster Reset, a Grandmaster Relic and Daily Amplifier 15. Your own reward is never reduced; the mirrored relic keeps the same rarity and starting level.
SONO Mining Pass: Checking...
Sonic Exp. Status: Checking...
Convert 🔢 points into WOS using your live personal rate, lifetime modifier and daily cap.
Base rate: 1,000,000 points = 1 WOS before your personal multipliers.
🔢 0 points → 0 WOS 🪙
Fast studio conversion (1:1). Use it for upgrades and anything that spends GAS Coins.
🔢 0 points → 0 GAS Coins
One-way conversion. Rate is dynamic (SEX-linked) and can change with the SONO/WOS exchange room. Then you can print WOS from points using the block above, or convert points directly into GAS Coins in the studio block.
🧩 0 → 0 🔢 points
Loading...
Claim rewards for finished seasons. Season entry prints WOS through your current personal curve and daily limit, while any points outside that eligible slice stay on your account.
Season entry now uses your in-game balances only; no external wallet step is required.
How winners are decided: the season is won by whoever listens the most. Everyone starts equal, your rank depends only on your listening time.
Print the largest eligible WOS slice allowed by your current curve and daily limit, then register this season’s entry. Excess points stay on your account (min. 5,000,000🔢 points to enter).
| # | Username | Level | Time Listened |
|---|
Tap Start, complete the action in a new tab, then press Check here to claim your reward.
📜 Tasks are one-time challenges. Each completed task gives you:
Base reward depends on your current level:
Level 1–3: 50,000 🔢
Level 4–7: 130,000 🔢
Level 8–10: 230,000 🔢
Level 11–15: 450,000 🔢
Level 16–20: 1,900,000 🔢
Level 21–25: 8,250,000 🔢
Level 26–30: 10,500,000 🔢
Level 31–35: 51,000,000 🔢
Level 36–40: 102,500,000 🔢
Level 41–44: 147,500,000 🔢
Level 45–47: 305,000,000 🔢
Level 48–50: 1,510,500,000 🔢
Level 51–53: 3,110,000,000 🔢
Level 54–56: 5,350,000,000 🔢
Level 57–60:10,250,000,000 🔢
How points are boosted:
Order: Task Artisan improves the base reward → status multipliers apply → final points go into your Total Points. Normal accounts also receive the current task payout lane bonus; Grandmaster Reset accounts use the stronger Grandmaster lane.
Every completed task permanently increases your global listening boost. This affects all future listening rewards, not just tasks.
Base permanent boost from one task (before talents):
Level 1–10: +50%
Level 11–20: +100%
Level 21–30: +150%
Level 31–40: +300%
Level 41–45: +500%
Level 46–50: +700%
Level 51–55: +2,000%
Level 56–60: +5,000%
🧠 Grandmaster Relic:
The more tasks you complete — and the higher your level and Task Artisan — the stronger your permanent listening profile becomes, especially with GM Reset + Grandmaster Relic.
Every completed task also gives relic fragments:
Fragments are used to craft Sonic Relics, buy extra crafting attempts and unlock deeper progression loops.
Tasks can also drop Sonic Relics if you invest into the right talents:
The task relic lane uses separate rarity chances, not one hidden generic 15% roll:
Simple 14.5% • Rare 0.45% • Epic 0.048% • Legendary 0.002% before relevant Active Resonance bonuses.
Duplicates create an extra copy of the same rarity for you.
The reset is intentionally gated so players cannot respec talents, claim a stronger reset, then immediately swap back.
When available, the Tasks tab shows the reset button and live unlock progress.
GM mirrors reward high-investment referrers by occasionally copying your task relics to their inventory.
📌 Each task can only be completed once — but its points, fragments and permanent boost stay with you forever.
Share your link to earn a +1000% boost for each friend who joins.
They’ll get extra rewards too! Explore this immersive world together𐦂𖨆𐀪𖠋.
Codes You've Activated: 0 / 100
Remaining: 0
Your Code Used: 0 / 1000
(you received these rewards)
Boost: 0%
🔗Referral Resonator Talent: 0 lvl
+10% 🔢points & +1 🧩fragment per referral per level
🔢Total Points Gained: 0
🧩Total Fragments Gained: 0
Unclaimed Points:🔢 0
(they received these rewards)
Reverie Field grows stronger when we grow together. Invite friends and both of you get instant rewards and permanent boosts.
You instantly get points and fragments based on your level. These are your base rewards before statuses and talents:
🔢 Instant points (activator)
Level 7: 66,000
Level 8–10: 200,000
Level 11–15: 400,000
Level 16–20: 1,000,000
Level 21–25: 3,000,000
Level 26–30: 13,000,000
Level 31–35: 25,000,000
Level 36–40: 50,000,000
Level 41–44: 150,000,000
Level 45–47: 500,000,000
Level 48–50: 1,000,000,000
Level 51–55: 2,000,000,000
Level 56–60: 3,500,000,000
🧩 Instant relic fragments (activator)
Level 7–10: 3 fragments
Level 11–20: 4 fragments
Level 21–30: 6 fragments
Level 31–40: 8 fragments
Level 41–50: 12 fragments
Level 51–60: 16 fragments
⛏ Mining Pass (activator) → ×2 🔢points
🌌 Explorer Status (activator) → ×2 more 🔢points and ×2 🧩fragments
✅ Both active → overall ×4 🔢points and ×2 🧩fragments
🔗 Referral Resonator (activator) →
+10% points 🔢 per level and +1 fragment 🧩 per level
on your activation reward.
If you also have an active Grandmaster Reset, your base instant points are overridden to 25,000,000,000 🔢 (before all status and talent multipliers; see GM section below).
As the referrer you receive:
Referrer bonus fragments (per activation)
Level 7–20: 1 fragment
Level 21–40: 2 fragments
Level 41–50: 3 fragments
Level 51–60: 4 fragments
⛏ Mining Pass (referrer) → ×2 referrer 🔢points
🌌 Explorer Status (referrer) → ×2 again (×4 total points) and ×2 referrer 🧩fragments
🌌 Explorer Status (referred player) → also ×2 referrer 🧩fragments
(stacks with the referrer’s own Explorer, up to ×4 fragments)
🔗 Referral Resonator (referrer) →
+10% points 🔢 per level and +1 fragment 🧩 per level
to these referrer rewards.
🔥 If both players have both statuses, referrer can reach up to
×8 🔢points and ×4 🧩fragments on activation rewards.
Every time your referrals finish a listening session, you receive +0.25% of their session reward into your Referral Crate. This has a cap per session depending on your level:
Per-session crate cap (by your level)
Level < 15: max 500,000 🔢
Level < 25: max 2,500,000 🔢
Level < 35: max 25,000,000 🔢
Level < 40: max 100,000,000 🔢
Level 40+: no limits 💫
When you press Claim:
Additional GM mirror rules may later apply to other activities (Expeditions, Daily, Tasks) with their own talent requirements.
🌱 Every referral = permanent growth. Build a network, level your talents, and turn
your community into a long-term source of boosts, fragments and rare relics.
📌 You can activate the same code only once, but in total you can
activate up to 100 different codes (or 150 with
Grandmaster Reset).
🧠 Your own link can be used by others up to 1000 times —
each activation giving you instant rewards and a huge permanent passive boost.
Daily Descriptions Left: Loading...
Mining Pass: Checking...
Sonic Exp. Status: Checking...
Time Until Next Description: Checking...
🧸Sound Interpreter Talent: 0 lvl
Share your thoughts on what you hear and contribute to making the game even better! Your input is highly valued and will be rewarded. Relic fragments🧩 are key to crafting a range of fascinating creations.
Your Relic Fragments: 0
Your SONO Store Balance: 0
Learn lets you describe what you hear in the radio field. Each valid description helps map the sound world and rewards a base of 4 🧩 relic fragments, or 12 with Sonic Explorer, before Sound Interpreter bonuses. It can also award SONO and sometimes Sonic Relics.
When the Learn SONO roll succeeds, Token Alchemist increases the SONO amount:
Tip: clear, concrete descriptions are safest. Describe texture, rhythm, movement, material, distance, and changes over time.
Burn relics, inspect every SONO/WOS movement, and keep the studio economy readable in one place.
You must enter the real ID of your Sonic Relic.
You only need your Reverie Field profile and enough studio resources. All payouts stay inside the game balance.
You must possess a SONO ⛏ Mining Pass.
You must have enough GAS Coins to pay the studio burn fee.
Don’t have a SONO Mining Pass yet? You can get it in the in-game Store.
Burn multiple Simple or Rare relics at once.
The studio burn fee is multiplied by the number of relics burned.
A +15% penalty is applied on top of the total cost for using batch burn.
Reverie Field borrowed a few useful economic ideas from crypto-adjacent systems long ago: public logs, visible balances, player history, scarcity curves and readable exchange pressure. But the project has moved far away from the crypto fantasy itself.
Most crypto language pretends to sell safety and transparency while hiding expensive machinery, speculation and trust problems behind slogans. We are not pretending this is finance. SONO and WOS are larger studio currencies, while GAS Coins (Gear Acquisition Syndrome) are the small internal service coins used for studio operations, upgrades and burn fees. They are game currencies, studio resources and progression instruments inside Reverie Field — not promises, not investments.
What stayed is the useful part: public economy logs, leaderboards, visible profiles, fair counters, audit trails and a living exchange system players can understand. Less mythology, more game design; less exchange theatre, more strange little sound-economy with receipts.
The Currency Ledger is broader than relic burning. It follows Store Balance movements from Learn, Secret Phrases, achievements, farms, seasons, market sales and purchases, pools, staking, swaps, store packs, lore rewards and relic progression.
WOS movements are recorded beside SONO so printing, season entry, swaps, pools and WOS spending can be checked from the same place. Older public mint records stay visible as a separate legacy layer and are not added twice to current off-chain rewards.
Simple: 60 SONO
Rare: 600 SONO
Epic: 6,000 SONO
Legendary: 30,000 SONO
Burn payouts are fixed for the current economy. Older relic ID eras keep their preserved historical payout rules, and no new payout-reduction cycle is running. 🎓 Token Alchemist still reduces studio burn cost in GAS Coins by up to −50% and increases burn rewards by up to +15% at max level.
Prices scale with your level. A +15% penalty applies when using Batch Burn, after talent discounts.
GM Reset pricing: when Grandmaster Reset is active, the burn base becomes 150B GAS Coins before relic type multiplier. Formula: max rebalance band 7.5B × 20, then × relic type, then Token Alchemist discount, then Active Resonance burn-cost discount. Batch burn still adds +15% after Token Alchemist and before the final Active Resonance discount.
Simple: 15M GAS Coins
Rare: 60M GAS Coins (only from lvl 35)
Epic: Not available
Legendary: Not available
Simple: 40M GAS Coins
Rare: 160M GAS Coins
Epic: 800M GAS Coins (only from lvl 40)
Legendary: Not available
Simple: 150M GAS Coins
Rare: 600M GAS Coins
Epic: 3B GAS Coins
Legendary: 15B GAS Coins (only from lvl 45)
Simple: 1B GAS Coins
Rare: 4B GAS Coins
Epic: 20B GAS Coins
Legendary: 100B GAS Coins
Simple: 3.5B GAS Coins
Rare: 14B GAS Coins
Epic: 70B GAS Coins
Legendary: 350B GAS Coins
Simple: 7.5B GAS Coins
Rare: 30B GAS Coins
Epic: 150B GAS Coins
Legendary: 750B GAS Coins
There is no active payout-reduction system anymore. Some older relic ID ranges still keep their preserved historical burn values, so older relics do not lose the value they already had.
🔢 Every processed craft roll uses one daily attempt, whether the relic manifests or the roll fails.
Free attempts begin at 25 per UTC day.
Crafting Adept adds +1 attempt per level, capped at +15.
The server first forms this subtotal:
25 + min(Crafting Adept, 15) + bought attempts + whole Active Resonance craft-attempt bonus
Daily Limit Capacity is then applied as a relative percentage to that whole subtotal. The result is rounded to a whole server-side limit. This is why bought attempts and whole relic bonuses can also increase the amount contributed by Daily Limit Capacity.
Both successful and failed rolls consume an attempt only after their database transaction is committed. Requests rejected before a real roll — for example because resources are missing — do not spend an attempt.
🕒 Daily counters reset at 00:00 UTC.
🧩 Normal progression, per attempt:
Simple Relic: 50 − 2 × Crafting Adept, minimum 20
Rare Relic: 500 − 20 × Crafting Adept, minimum 200
During Grandmaster Reset, the starting fragment values become 80 / 800 for Simple / Rare. The same talent reductions and the same 20 / 200 floors still apply.
A successful roll spends the full current cost. A failed roll spends only the percentage described in Failure Penalty. Batch previews multiply the current per-roll value by the selected amount, while the server still settles every roll separately.
🎛️ Newly crafted relics normally lean toward the Craft school.
Base structure: 80% Craft; the remaining 20% is divided between the other schools. Relic Transmuter removes 2 percentage points of Craft bias per level, reaching 60% Craft / 40% other schools at Transmuter 10.
Equipping at least 8 Relic Hunt school relics removes the Craft bias completely and restores the fully random school structure.
💰 Base GAS Coins price before Crafting Adept discount:
Lv 1–10: Simple 1M · Rare 2M
Lv 11–20: Simple 2M · Rare 4M
Lv 21–29: Simple 4M · Rare 8M
Lv 30–35: Simple 10M · Rare 20M
Lv 36–42: Simple 20M · Rare 40M
Lv 43–46: Simple 100M · Rare 200M
Lv 47–50: Simple 500M · Rare 1B
Lv 51–55: Simple 2B · Rare 4B
Lv 56–60: Simple 6B · Rare 12B
Crafting Adept reduces GAS Coins cost by 5% per level, capped at 50%. Levels above 10 continue helping success chance, but do not make the GAS Coins price cheaper than that cap.
With Grandmaster Reset, the base becomes 30× the Lv60 price: Simple 180B, Rare 360B, before the Crafting Adept discount.
🎲 The per-roll success chance is assembled from:
Base 25%
+2 percentage points per Crafting Adept level
+15 percentage points with Explorer Status
+ active farm craft boost, when one is running
+ Active Resonance craft success as flat percentage points
Crafting Adept levels above 10 continue increasing success. The final chance used by every roll is clamped to 0%–90% and is returned by the server for the result summary.
💥 A failed roll consumes only part of its GAS Coins and fragment price:
60% − 2% × min(Crafting Adept, 10)
The penalty is 60% at Crafting Adept 0 and reaches its floor of 40% at level 10. Higher levels do not reduce it further. The failed roll still consumes one daily attempt after commit.
⬆️ Upgrade rolls happen only after a successful craft.
They require Crafting Adept ≥ 10 and Field Recordist Bag ≥ 5.
General base signal: 0.2% × (Bag − 4)
Bag 5 → 0.2% · Bag 10 → 1.2% · Bag 15 → 2.2%
Base safety cap: 3%
Active Resonance upgrade chance scales this existing signal relatively; it does not add flat percentage points. The resulting general signal has a final safety cap of 12%.
🌀 A successful craft can print one additional relic.
Requires Crafting Adept ≥ 10 and Field Recordist Bag ≥ 10.
Base chance: 2% + 1% × (Bag − 10), capped at 7%.
Active Resonance duplication chance scales that existing probability relatively, with a final safety cap of 18%. Duplicates are possible after both normal and upgraded successful crafts. They use no additional attempt or resources, and their icon, school, memory and quality are rolled as a separate relic of the same final rarity.
➕ Additional attempts cost 80 Relic Fragments each.
Bought attempts last until the current UTC reset and enter the daily subtotal before Daily Limit Capacity is applied. The normal purchase cap begins at 100 per UTC day.
Equipping at least 5 Craft + 5 Daily school relics raises the base purchase cap to 500. Daily Limit Capacity then applies to that shop cap too, so the final visible cap can be slightly higher than 100 or 500.
📦 Batch size: 1–25 attempts in one protected request.
The server still resolves every roll one by one. Each roll checks its own resources, attempt allowance, success or failure, rarity upgrade and duplication. The action stops cleanly if the next roll can no longer be paid or the daily allowance is exhausted.
The final result reports requested and processed attempts, successes, failures, upgrades, duplicates, total GAS Coins and fragments spent, current attempt usage and the exact per-roll success chance.
⏱️ Craft actions have a 6-second post-action cooldown.
An in-flight lock and required idempotency key protect against duplicate clicks and repeated network delivery. Costs, limits, rolls and settlement are authoritative on the server; the client only previews and displays them.